Visual Development And Explorations

Visdev work, mood concept illustrations, and style explorations for an unreleased project, shared with permission. A terraforming spaceship encounters calamity and the players must rush to save the day before the corrupted computer core fully takes over.

An early exploration piece marketing wanted to hype up the idea of the enemies the players encounter being corrupted and controlled corpses of the other crew members.

An early exploration piece marketing wanted to hype up the idea of the enemies the players encounter being corrupted and controlled corpses of the other crew members.

Since we needed to drive home that the computer was mutating everything it had access to, rather than creating new assets, I was asked to create a style guide for the crew, the ship, and the mutations themselves.

Since we needed to drive home that the computer was mutating everything it had access to, rather than creating new assets, I was asked to create a style guide for the crew, the ship, and the mutations themselves.

Setting a visual direction for the crew members and the props that might be present.

Setting a visual direction for the crew members and the props that might be present.

Some quick explorations for the ship designs and worldbuilding.

Some quick explorations for the ship designs and worldbuilding.

Explorations and explanations of the mutation processes and priorities of the corrupted core.

Explorations and explanations of the mutation processes and priorities of the corrupted core.

There were a lot of visual questions to answer in the early days of the project, notably how we were going to depict the distortion of reality. A few explorations of solutions to that problem.

There were a lot of visual questions to answer in the early days of the project, notably how we were going to depict the distortion of reality. A few explorations of solutions to that problem.

Explorations of how the computer core could manifest visually.

Explorations of how the computer core could manifest visually.

Finished mood piece of the computer core.

Finished mood piece of the computer core.

Explorations of how the crew might interact with the spreading corruption, as well as design styles for gear.

Explorations of how the crew might interact with the spreading corruption, as well as design styles for gear.

Finished mood piece of the falling astronaut.

Finished mood piece of the falling astronaut.

Finished mood piece of the close encounter, fighting back against the encroaching distortions.

Finished mood piece of the close encounter, fighting back against the encroaching distortions.

Crew member attempting to counter the spreading corruption and distortions.

Crew member attempting to counter the spreading corruption and distortions.

Mood piece involving crew members fighting back against the distortions.

Mood piece involving crew members fighting back against the distortions.

Finished mood piece of crew interacting with the borders of the corruption and how that transition could work.

Finished mood piece of crew interacting with the borders of the corruption and how that transition could work.