Concept art for an unreleased project, shared with permission. A playable character of a crew of salvagers and bounty hunters that stumbles across a ship in peril, only to discover just how much danger they've put themselves in.
The final design, featuring the face without the mask and breakouts for the guns.
Explorations of early designs and facial structure.
Design explorations for the breathing mask.
Design explorations for the iconic weaponry he wields.